
Detectability range by ships increased from 14.24 to 14.54 km.
Main battery reload time decreased from 13.5 to 13.0 s. Introduced into the game as a researchable ship in Update 0.9.6. Available for Soviet tokens in the Armory. Surveillance Radar consumable action time increased from 10 to 15 s. AP shell ricochet check angle decreased from 55 to 50 degrees.
Other detectability ranges increased accordingly.
Detectability range by ships increased from 12.24 to 14.04 km. Surveillance Radar consumable action time decreased from 20 to 10 s. Overall though, if you stick with US cruisers, you're going to have slow 150mm shells until pretty late, so HE-spam is advised against most targets at most ranges. But most BBs do have the upper plate to varying degrees. If you're close enough to aim precisely, use AP on its bow otherwise, spam HE since the center of mass of the ship is just too tough to make AP spam effective. Then look at Bayern, if you shoot the same general location your shells will bounce all day. Just look at New Mexico, that's a great example of a nice, big, crunchy upper plate that many mid-caliber guns can abuse. You can't break out graphs and charts every time you aim but you get the hang of it the more practice you get with the same guns.Īgainst BBs, the simple thing to be aware of is which ones have a nice chunky upper plate, usually just 25mms. It really depends on your guns, the ship's armor and the trajectory of the shell. This is especially the case against large DDs and soft cruisers like t5+ Germans. It's not simply a matter of getting close to use AP - depending on the target, AP can be better at long range where if it penetrates something, it's less likely to have the momentum to overpen. For using AP efficiently, you need to be aware of armor models as well as what you guns are capable of penetrating (which is good, better than HE) and overpenetrating (which is bad, far worse than HE).